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GeForce GTX 1060 3GB vs GeForce GTX 960M

Intro

The GeForce GTX 1060 3GB has core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

Compare all that to the GeForce GTX 960M, which has a core clock speed of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 960M 4350 points
Difference: 7835 (180%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 55 Watts (85%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 3GB should be quite a bit faster than the GeForce GTX 960M in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 132608 (207%)

Texel Rate

The GeForce GTX 1060 3GB should be much (approximately 147%) better at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 64592 (147%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 54752 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 960M
Manufacturer nVidia nVidia
Year August 2016 March 12 2015
Code Name GP106-300 GM107
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1096 MHz
Memory Speed 8000 MHz 4000 MHz
Power (Max TDP) 120 watts 65 watts
Bandwidth 196608 MB/sec 64000 MB/sec
Texel Rate 108432 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1152 640
Texture Mapping Units 72 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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