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GeForce GTX 980 Ti vs Nvidia Titan X

Intro

The GeForce GTX 980 Ti comes with clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 96 Rasterization Operator Units.

Compare all that to the Nvidia Titan X, which comes with a core clock speed of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 384-bit bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 96 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the Nvidia Titan X should be a lot faster than the GeForce GTX 980 Ti in general. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 155520 (46%)

Texel Rate

The Nvidia Titan X should be much (approximately 80%) faster with regards to texture filtering than the GeForce GTX 980 Ti. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 141408 (80%)

Pixel Rate

The Nvidia Titan X should be much (approximately 42%) more effective at anti-aliasing than the GeForce GTX 980 Ti, and capable of handling higher screen resolutions without losing too much performance. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 40032 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 980 Ti

Nvidia Titan X

Specifications

Display Specifications

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Model GeForce GTX 980 Ti Nvidia Titan X
Manufacturer nVidia nVidia
Year June 2015 August 2016
Code Name GM200 GP102-400
Memory 6144 MB 12288 MB
Core Speed 1000 MHz 1417 MHz
Memory Speed 7000 MHz 10008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 491520 MB/sec
Texel Rate 176000 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 2816 3584
Texture Mapping Units 176 224
Render Output Units 96 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 980 Ti

Nvidia Titan X

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