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GeForce GTX 980 Ti vs Nvidia Titan X

Intro

The GeForce GTX 980 Ti features a GPU core speed of 1000 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also is comprised of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Compare that to the Nvidia Titan X, which has a clock frequency of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 384-bit bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Nvidia Titan X should be 46% quicker than the GeForce GTX 980 Ti overall, because of its greater bandwidth. (explain)

Nvidia Titan X 491520 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 155520 (46%)

Texel Rate

The Nvidia Titan X will be quite a bit (about 80%) more effective at texture filtering than the GeForce GTX 980 Ti. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 141408 (80%)

Pixel Rate

If running with a high resolution is important to you, then the Nvidia Titan X is superior to the GeForce GTX 980 Ti, by a large margin. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 40032 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 980 Ti

Nvidia Titan X

Specifications

Display Specifications

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Model GeForce GTX 980 Ti Nvidia Titan X
Manufacturer nVidia nVidia
Year June 2015 August 2016
Code Name GM200 GP102-400
Memory 6144 MB 12288 MB
Core Speed 1000 MHz 1417 MHz
Memory Speed 7000 MHz 10008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 491520 MB/sec
Texel Rate 176000 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 2816 3584
Texture Mapping Units 176 224
Render Output Units 96 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 980 Ti

Nvidia Titan X

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