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GeForce GTX 1060 3GB vs GeForce GTX 980M

Intro

The GeForce GTX 1060 3GB features a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 980M, which comes with clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 135 (87%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 980M 9476 points
Difference: 2709 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should be 54% quicker than the GeForce GTX 980M overall, because of its greater data rate. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 68608 (54%)

Texel Rate

The GeForce GTX 1060 3GB will be a little bit (approximately 9%) better at texture filtering than the GeForce GTX 980M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 8784 (9%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, not by a very large margin though. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 5856 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 980M
Manufacturer nVidia nVidia
Year August 2016 October 7 2014
Code Name GP106-300 GM204
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1038 MHz
Memory Speed 8000 MHz 4000 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 196608 MB/sec 128000 MB/sec
Texel Rate 108432 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 72 96
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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