Compare any two graphics cards:
Radeon HD 4550 256MB vs Radeon HD 4650 512MB
IntroThe Radeon HD 4550 256MB has a GPU core speed of 600 MHz, and the 256 MB of DDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon HD 4650 512MB, which uses a 55 nm design. AMD has set the core speed at 600 MHz. The DDR2 memory runs at a speed of 500 MHz on this particular card. It features 320(64x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4650 512MB should perform a lot faster than the Radeon HD 4550 256MB overall. (explain)
Texel RateThe Radeon HD 4650 512MB will be quite a bit (approximately 300%) better at anisotropic filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4650 512MB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!