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GeForce 820M vs GeForce GTX 1060 3GB

Intro

The GeForce 820M comes with core clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs along with 16 TAUs and 4 Rasterization Operator Units.

Compare all of that to the GeForce GTX 1060 3GB, which has a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit memory bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce 820M 850 points
Difference: 11335 (1334%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 105 Watts (700%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should theoretically be a lot better than the GeForce 820M overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 820M 16000 MB/sec
Difference: 180608 (1129%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (more or less 843%) faster with regards to texture filtering than the GeForce 820M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 96928 (843%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 2413%) better at AA than the GeForce 820M, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 69412 (2413%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year February 2014 August 2016
Code Name GF117 GP106-300
Memory 2048 MB 3072 MB
Core Speed 719 MHz 1506 MHz
Memory Speed 2000 MHz 8000 MHz
Power (Max TDP) 15 watts 120 watts
Bandwidth 16000 MB/sec 196608 MB/sec
Texel Rate 11504 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 96 1152
Texture Mapping Units 16 72
Render Output Units 4 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 4400 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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