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GeForce GTX 1060 3GB vs Radeon R9 M390X

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this model. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.

Compare all that to the Radeon R9 M390X, which comes with a core clock speed of 723 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 M390X 125 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically be quite a bit faster than the Radeon R9 M390X overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 M390X 160000 MB/sec
Difference: 36608 (23%)

Texel Rate

The GeForce GTX 1060 3GB will be a little bit (more or less 17%) faster with regards to AF than the Radeon R9 M390X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 M390X 92544 Mtexels/sec
Difference: 15888 (17%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 M390X 23136 Mpixels/sec
Difference: 49152 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Radeon R9 M390X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 M390X
Manufacturer nVidia AMD
Year August 2016 2015
Code Name GP106-300 Tonga
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 723 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 125 watts
Bandwidth 196608 MB/sec 160000 MB/sec
Texel Rate 108432 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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