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GeForce GTX 1060 3GB vs Radeon R9 M390X

Intro

The GeForce GTX 1060 3GB comes with a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare that to the Radeon R9 M390X, which has core speeds of 723 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 M390X 125 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB will be 23% faster than the Radeon R9 M390X overall, due to its higher data rate. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 M390X 160000 MB/sec
Difference: 36608 (23%)

Texel Rate

The GeForce GTX 1060 3GB should be a bit (about 17%) better at AF than the Radeon R9 M390X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 M390X 92544 Mtexels/sec
Difference: 15888 (17%)

Pixel Rate

The GeForce GTX 1060 3GB is a lot (approximately 212%) faster with regards to anti-aliasing than the Radeon R9 M390X, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 M390X 23136 Mpixels/sec
Difference: 49152 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 M390X

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R9 M390X
Manufacturer nVidia AMD
Year August 2016 2015
Code Name GP106-300 Tonga
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 723 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 125 watts
Bandwidth 196608 MB/sec 160000 MB/sec
Texel Rate 108432 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R9 M390X

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