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GeForce GTX 1060 3GB vs Radeon R9 M395X

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this specific card. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon R9 M395X, which has a core clock speed of 723 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 M395X 125 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

The GeForce GTX 1060 3GB, in theory, should be much faster than the Radeon R9 M395X in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 M395X 160000 MB/sec
Difference: 36608 (23%)

Texel Rate

The GeForce GTX 1060 3GB is a bit (about 17%) better at texture filtering than the Radeon R9 M395X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 M395X 92544 Mtexels/sec
Difference: 15888 (17%)

Pixel Rate

The GeForce GTX 1060 3GB is quite a bit (approximately 212%) more effective at full screen anti-aliasing than the Radeon R9 M395X, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 M395X 23136 Mpixels/sec
Difference: 49152 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Radeon R9 M395X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 M395X
Manufacturer nVidia AMD
Year August 2016 2015
Code Name GP106-300 Tonga
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 723 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 125 watts
Bandwidth 196608 MB/sec 160000 MB/sec
Texel Rate 108432 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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