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GeForce GTX 1060 3GB vs Radeon R9 M395X

Intro

The GeForce GTX 1060 3GB features a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R9 M395X, which features a core clock frequency of 723 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 M395X 125 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory be much faster than the Radeon R9 M395X in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 M395X 160000 MB/sec
Difference: 36608 (23%)

Texel Rate

The GeForce GTX 1060 3GB will be a little bit (about 17%) more effective at anisotropic filtering than the Radeon R9 M395X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 M395X 92544 Mtexels/sec
Difference: 15888 (17%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 212%) more effective at anti-aliasing than the Radeon R9 M395X, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 M395X 23136 Mpixels/sec
Difference: 49152 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 M395X

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R9 M395X
Manufacturer nVidia AMD
Year August 2016 2015
Code Name GP106-300 Tonga
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 723 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 125 watts
Bandwidth 196608 MB/sec 160000 MB/sec
Texel Rate 108432 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R9 M395X

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