Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon R9 M395X
IntroThe GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this specific card. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.
Compare those specifications to the Radeon R9 M395X, which has a core clock speed of 723 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 1060 3GB, in theory, should be much faster than the Radeon R9 M395X in general. (explain)
Texel RateThe GeForce GTX 1060 3GB is a bit (about 17%) better at texture filtering than the Radeon R9 M395X. (explain)
Pixel RateThe GeForce GTX 1060 3GB is quite a bit (approximately 212%) more effective at full screen anti-aliasing than the Radeon R9 M395X, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.