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GeForce GTX 1060 3GB vs Radeon R9 M395X

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 RAM is set to run at a frequency of 2000 MHz on this specific card. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon R9 M395X, which comes with a clock frequency of 723 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 M395X 125 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB should be 23% faster than the Radeon R9 M395X in general, due to its higher bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 M395X 160000 MB/sec
Difference: 36608 (23%)

Texel Rate

The GeForce GTX 1060 3GB should be a bit (approximately 17%) better at texture filtering than the Radeon R9 M395X. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 M395X 92544 Mtexels/sec
Difference: 15888 (17%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is superior to the Radeon R9 M395X, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 M395X 23136 Mpixels/sec
Difference: 49152 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 M395X

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Radeon R9 M395X
Manufacturer nVidia AMD
Year August 2016 2015
Code Name GP106-300 Tonga
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 723 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 125 watts
Bandwidth 196608 MB/sec 160000 MB/sec
Texel Rate 108432 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 1060 3GB

Radeon R9 M395X

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