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GeForce GTX 1060 3GB vs Radeon R9 285

Intro

The GeForce GTX 1060 3GB has a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit memory bus, and uses a 16 nm design. It features 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon R9 285, which comes with GPU core speed of 918 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 285 190 Watts
Difference: 70 Watts (58%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically perform a bit faster than the Radeon R9 285 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 20608 (12%)

Texel Rate

The GeForce GTX 1060 3GB will be a bit (about 5%) better at texture filtering than the Radeon R9 285. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 5616 (5%)

Pixel Rate

The GeForce GTX 1060 3GB should be much (more or less 146%) faster with regards to AA than the Radeon R9 285, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 42912 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Radeon R9 285

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 285
Manufacturer nVidia AMD
Year August 2016 September 2014
Code Name GP106-300 Tonga PRO
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 918 MHz
Memory Speed 8000 MHz 5500 MHz
Power (Max TDP) 120 watts 190 watts
Bandwidth 196608 MB/sec 176000 MB/sec
Texel Rate 108432 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 1060 3GB

Radeon R9 285

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