Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon R9 285
IntroThe GeForce GTX 1060 3GB comes with a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit memory bus, and uses a 16 nm design. It features 1152 SPUs, 72 TAUs, and 48 ROPs.
Compare that to the Radeon R9 285, which has GPU clock speed of 918 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also features 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Performance-wise, the GeForce GTX 1060 3GB should theoretically be just a bit superior to the Radeon R9 285 overall. (explain)
Texel RateThe GeForce GTX 1060 3GB will be a little bit (about 5%) faster with regards to AF than the Radeon R9 285. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.