Compare any two graphics cards:
GeForce GTX 1060 vs Radeon HD 5750 512MB
IntroThe GeForce GTX 1060 features a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.Compare those specifications to the Radeon HD 5750 512MB, which makes use of a 40 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 RAM works at a speed of 1150 MHz on this particular model. It features 720(144x5) SPUs as well as 36 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1060 should perform much faster than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 1060 should be much (about 378%) better at anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 1060 will be quite a bit (approximately 545%) more effective at full screen anti-aliasing than the Radeon HD 5750 512MB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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