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GeForce GTX 1060 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1060 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this particular model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 560 Ti 448 4200 points
Difference: 8159 (194%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should be 37% faster than the GeForce GTX 560 Ti 448 overall, because of its greater bandwidth. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 52608 (37%)

Texel Rate

The GeForce GTX 1060 should be quite a bit (approximately 194%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 79488 (194%)

Pixel Rate

The GeForce GTX 1060 should be a lot (approximately 147%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 43008 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year July 2016 December 2011
Code Name GP106-400 GF110
Memory 6144 MB 1280 MB
Core Speed 1506 MHz 732 MHz
Memory Speed 8000 MHz 3600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 144000 MB/sec
Texel Rate 120480 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1280 448
Texture Mapping Units 80 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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