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GeForce GTX 1060 vs Radeon HD 7870

Intro

The GeForce GTX 1060 comes with a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and uses a 16 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon HD 7870, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1200 MHz on this specific model. It features 1280 SPUs as well as 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 139 (81%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon HD 7870 6230 points
Difference: 6129 (98%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 7870 175 Watts
Difference: 55 Watts (46%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 should theoretically be a lot superior to the Radeon HD 7870 in general. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 43008 (28%)

Texel Rate

The GeForce GTX 1060 will be much (more or less 51%) more effective at texture filtering than the Radeon HD 7870. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 40480 (51%)

Pixel Rate

The GeForce GTX 1060 is much (about 126%) more effective at full screen anti-aliasing than the Radeon HD 7870, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 40288 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 7870
Manufacturer nVidia AMD
Year July 2016 March 2012
Code Name GP106-400 Pitcairn XT
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1000 MHz
Memory Speed 8000 MHz 4800 MHz
Power (Max TDP) 120 watts 175 watts
Bandwidth 196608 MB/sec 153600 MB/sec
Texel Rate 120480 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1280 1280
Texture Mapping Units 80 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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