Compare any two graphics cards:
VS

GeForce GTX 1060 vs Geforce GTX 680

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this model. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Geforce GTX 680, which comes with a clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Geforce GTX 680 7650 points
Difference: 4709 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

In theory, the GeForce GTX 1060 will be 2% quicker than the Geforce GTX 680 in general, because of its greater data rate. (explain)

GeForce GTX 1060 196608 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 4352 (2%)

Texel Rate

The Geforce GTX 680 is a bit (approximately 7%) better at texture filtering than the GeForce GTX 1060. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 8288 (7%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1060 is the winner, and very much so. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 40096 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 Geforce GTX 680
Manufacturer nVidia nVidia
Year July 2016 March 2012
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1006 MHz
Memory Speed 8000 MHz 6008 MHz
Power (Max TDP) 120 watts 195 watts
Bandwidth 196608 MB/sec 192256 MB/sec
Texel Rate 120480 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1280 1536
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield