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GeForce GTX 1060 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1060 comes with core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 660 Ti, which has a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 192-bit bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 660 Ti 6013 points
Difference: 6346 (106%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 should be a lot faster than the GeForce GTX 660 Ti in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 52608 (37%)

Texel Rate

The GeForce GTX 1060 is a little bit (about 18%) better at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 18000 (18%)

Pixel Rate

The GeForce GTX 1060 is a lot (approximately 229%) better at FSAA than the GeForce GTX 660 Ti, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 50328 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year July 2016 August 2012
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 144000 MB/sec
Texel Rate 120480 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 1280 1344
Texture Mapping Units 80 112
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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