Compare any two graphics cards:
GeForce GTX 1060 vs Radeon R9 270
IntroThe GeForce GTX 1060 has a GPU core clock speed of 1506 MHz, and the 6144 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.Compare all of that to the Radeon R9 270, which features a core clock speed of 900 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1060 should in theory be a little bit superior to the Radeon R9 270 in general. (explain)
Texel RateThe GeForce GTX 1060 is a lot (approximately 67%) better at AF than the Radeon R9 270. (explain)
Pixel RateThe GeForce GTX 1060 will be much (approximately 151%) faster with regards to full screen anti-aliasing than the Radeon R9 270, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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