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GeForce GTX 1060 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM is set to run at a speed of 2000 MHz on this model. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 750 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this model. It features 640 SPUs along with 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 239 (332%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 750 Ti 4562 points
Difference: 7797 (171%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 1060 120 Watts
Difference: 60 Watts (100%)

Memory Bandwidth

The GeForce GTX 1060 should theoretically perform a lot faster than the GeForce GTX 750 Ti overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 110208 (128%)

Texel Rate

The GeForce GTX 1060 is quite a bit (approximately 195%) better at anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 79680 (195%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 is the winner, by far. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 55968 (343%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year July 2016 February 2014
Code Name GP106-400 GM107
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1020 MHz
Memory Speed 8000 MHz 5400 MHz
Power (Max TDP) 120 watts 60 watts
Bandwidth 196608 MB/sec 86400 MB/sec
Texel Rate 120480 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 1280 640
Texture Mapping Units 80 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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