Compare any two graphics cards:
VS

GeForce 920M vs GeForce GTX 1060

Intro

The GeForce 920M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 memory runs at a frequency of 900 MHz on this specific card. It features 384 SPUs as well as 32 TAUs and 8 Rasterization Operator Units.

Compare all that to the GeForce GTX 1060, which has GPU clock speed of 1506 MHz, and 6144 MB of GDDR5 memory running at 2000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce 920M 1180 points
Difference: 11179 (947%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 should theoretically be a lot superior to the GeForce 920M in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce 920M 14400 MB/sec
Difference: 182208 (1265%)

Texel Rate

The GeForce GTX 1060 will be a lot (about 295%) faster with regards to AF than the GeForce 920M. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 89952 (295%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 is superior to the GeForce 920M, by far. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 64656 (847%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M GeForce GTX 1060
Manufacturer nVidia nVidia
Year March 12 2015 July 2016
Code Name GK208 GP106-400
Memory 2048 MB 6144 MB
Core Speed 954 MHz 1506 MHz
Memory Speed 1800 MHz 8000 MHz
Power (Max TDP) (Unknown) watts 120 watts
Bandwidth 14400 MB/sec 196608 MB/sec
Texel Rate 30528 Mtexels/sec 120480 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield