Compare any two graphics cards:
GeForce GTX 1060 vs Radeon R9 M275X
IntroThe GeForce GTX 1060 comes with a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and uses a 16 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.Compare all that to the Radeon R9 M275X, which makes use of a 28 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a frequency of 1125 MHz on this particular model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1060 should theoretically be quite a bit better than the Radeon R9 M275X overall. (explain)
Texel RateThe GeForce GTX 1060 will be a lot (about 235%) more effective at texture filtering than the Radeon R9 M275X. (explain)
Pixel RateThe GeForce GTX 1060 should be quite a bit (about 402%) more effective at full screen anti-aliasing than the Radeon R9 M275X, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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