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GeForce 9800 GX2 vs Radeon RX 480 4GB

Intro

The GeForce 9800 GX2 comes with a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon RX 480 4GB, which has a GPU core clock speed of 1120 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

Theoretically, the Radeon RX 480 4GB should perform a lot faster than the GeForce 9800 GX2 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 101376 (79%)

Texel Rate

The Radeon RX 480 4GB should be a lot (more or less 110%) more effective at AF than the GeForce 9800 GX2. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 84480 (110%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 480 4GB is superior to the GeForce 9800 GX2, and very much so. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 16640 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year Mar 2008 June 2016
Code Name G92 Polaris 10
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1120 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 229376 MB/sec
Texel Rate 76800 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 128 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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