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Geforce GTX 760 vs Radeon RX 480 4GB

Intro

The Geforce GTX 760 has a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 480 4GB, which features clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 12 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 4GB is 19% quicker than the Geforce GTX 760 overall, because of its higher bandwidth. (explain)

Radeon RX 480 4GB 229376 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 37120 (19%)

Texel Rate

The Radeon RX 480 4GB is quite a bit (approximately 71%) better at texture filtering than the Geforce GTX 760. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 67200 (71%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 480 4GB is superior to the Geforce GTX 760, not by a very large margin though. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 4480 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year June 2013 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 980 MHz 1120 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192256 MB/sec 229376 MB/sec
Texel Rate 94080 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1152 2304
Texture Mapping Units 96 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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