Compare any two graphics cards:
GeForce GTX 750 Ti vs Radeon RX 480 4GB
IntroThe GeForce GTX 750 Ti has core clock speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Compare those specs to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon RX 480 4GB should in theory be a lot superior to the GeForce GTX 750 Ti in general. (explain)
Texel RateThe Radeon RX 480 4GB is quite a bit (approximately 295%) more effective at texture filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateThe Radeon RX 480 4GB will be a lot (approximately 120%) more effective at full screen anti-aliasing than the GeForce GTX 750 Ti, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.