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GeForce 9800 GX2 vs Radeon RX 480

Intro

The GeForce 9800 GX2 has clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon RX 480, which comes with a core clock frequency of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 should be much faster than the GeForce 9800 GX2 overall. (explain)

Radeon RX 480 262144 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 134144 (105%)

Texel Rate

The Radeon RX 480 will be a lot (more or less 110%) better at anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 84480 (110%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 480 is a better choice, and very much so. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 16640 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 480
Manufacturer nVidia AMD
Year Mar 2008 June 2016
Code Name G92 Polaris 10
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1120 MHz
Memory Speed 2000 MHz (x2) 8000 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 262144 MB/sec
Texel Rate 76800 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 128 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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