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GeForce GTX 550 Ti vs Radeon RX 480

Intro

The GeForce GTX 550 Ti has a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also is comprised of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon RX 480, which comes with GPU core speed of 1120 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 550 Ti 1897 points
Difference: 11452 (604%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 480 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

Performance-wise, the Radeon RX 480 should theoretically be quite a bit better than the GeForce GTX 550 Ti in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 163648 (166%)

Texel Rate

The Radeon RX 480 should be much (more or less 460%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 132480 (460%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 480 is superior to the GeForce GTX 550 Ti, by a large margin. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 14240 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 480
Manufacturer nVidia AMD
Year March 2011 June 2016
Code Name GF116 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 900 MHz 1120 MHz
Memory Speed 4104 MHz 8000 MHz
Power (Max TDP) 116 watts 150 watts
Bandwidth 98496 MB/sec 262144 MB/sec
Texel Rate 28800 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 192 2304
Texture Mapping Units 32 144
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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