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GeForce GTX 550 Ti vs Radeon RX 480

Intro

The GeForce GTX 550 Ti comes with a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 24 Raster Operation Units.

Compare that to the Radeon RX 480, which makes use of a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 550 Ti 1897 points
Difference: 11452 (604%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 480 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

The Radeon RX 480 should theoretically be much faster than the GeForce GTX 550 Ti in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 163648 (166%)

Texel Rate

The Radeon RX 480 will be a lot (about 460%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 132480 (460%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX 480 is superior to the GeForce GTX 550 Ti, by a large margin. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 14240 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 480
Manufacturer nVidia AMD
Year March 2011 June 2016
Code Name GF116 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 900 MHz 1120 MHz
Memory Speed 4104 MHz 8000 MHz
Power (Max TDP) 116 watts 150 watts
Bandwidth 98496 MB/sec 262144 MB/sec
Texel Rate 28800 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 192 2304
Texture Mapping Units 32 144
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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