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GeForce GTX 590 vs Radeon RX 480

Intro

The GeForce GTX 590 comes with a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specs to the Radeon RX 480, which uses a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this particular model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 590 6680 points
Difference: 6669 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be much faster than the Radeon RX 480 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 66176 (25%)

Texel Rate

The Radeon RX 480 will be a lot (about 108%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 83584 (108%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 590 is the winner, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 22432 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 480
Manufacturer nVidia AMD
Year March 2011 June 2016
Code Name GF110 Polaris 10
Memory 1536 MB (x2) 8192 MB
Core Speed 607 MHz (x2) 1120 MHz
Memory Speed 3420 MHz (x2) 8000 MHz
Power (Max TDP) 365 watts 150 watts
Bandwidth 328320 MB/sec 262144 MB/sec
Texel Rate 77696 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 512 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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