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Radeon HD 7870 vs Radeon RX 480

Intro

The Radeon HD 7870 features core speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

Compare all that to the Radeon RX 480, which has a clock frequency of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Radeon HD 7870 6230 points
Difference: 7119 (114%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 108 (63%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Radeon HD 7870 16 Mh/s
Difference: 11 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Radeon HD 7870 175 Watts
Difference: 25 Watts (17%)

Memory Bandwidth

Performance-wise, the Radeon RX 480 should theoretically be quite a bit superior to the Radeon HD 7870 overall. (explain)

Radeon RX 480 262144 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 108544 (71%)

Texel Rate

The Radeon RX 480 will be much (approximately 102%) better at anisotropic filtering than the Radeon HD 7870. (explain)

Radeon RX 480 161280 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 81280 (102%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 480 is a better choice, though only just barely. (explain)

Radeon RX 480 35840 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 3840 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7870

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7870 Radeon RX 480
Manufacturer AMD AMD
Year March 2012 June 2016
Code Name Pitcairn XT Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1000 MHz 1120 MHz
Memory Speed 4800 MHz 8000 MHz
Power (Max TDP) 175 watts 150 watts
Bandwidth 153600 MB/sec 262144 MB/sec
Texel Rate 80000 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 32000 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2800 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 7870

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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