Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon RX 480

Intro

The GeForce GTX 660 uses a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular model. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare that to the Radeon RX 480, which has a core clock frequency of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 660 5063 points
Difference: 8286 (164%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon RX 480 150 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

In theory, the Radeon RX 480 will be 82% quicker than the GeForce GTX 660 overall, because of its higher data rate. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 117952 (82%)

Texel Rate

The Radeon RX 480 will be much (about 106%) more effective at texture filtering than the GeForce GTX 660. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 82880 (106%)

Pixel Rate

The Radeon RX 480 is much (more or less 52%) better at AA than the GeForce GTX 660, and able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 12320 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon RX 480
Manufacturer nVidia AMD
Year September 2012 June 2016
Code Name GK106 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1120 MHz
Memory Speed 6008 MHz 8000 MHz
Power (Max TDP) 140 watts 150 watts
Bandwidth 144192 MB/sec 262144 MB/sec
Texel Rate 78400 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 960 2304
Texture Mapping Units 80 144
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield