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Radeon R7 260X vs Radeon RX 480

Intro

The Radeon R7 260X features a GPU core speed of 1100 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1625 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon RX 480, which has a clock frequency of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Radeon R7 260X 4381 points
Difference: 8968 (205%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 13 (93%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 185 (195%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX 480 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

In theory, the Radeon RX 480 should be 152% quicker than the Radeon R7 260X in general, due to its greater data rate. (explain)

Radeon RX 480 262144 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 158144 (152%)

Texel Rate

The Radeon RX 480 will be much (about 162%) faster with regards to AF than the Radeon R7 260X. (explain)

Radeon RX 480 161280 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 99680 (162%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 480 is the winner, by a large margin. (explain)

Radeon RX 480 35840 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 18240 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX 480
Manufacturer AMD AMD
Year October 2013 June 2016
Code Name Bonaire XTX Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 1120 MHz
Memory Speed 6500 MHz 8000 MHz
Power (Max TDP) 115 watts 150 watts
Bandwidth 104000 MB/sec 262144 MB/sec
Texel Rate 61600 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 896 2304
Texture Mapping Units 56 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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