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Radeon R7 260X vs Radeon RX 480

Intro

The Radeon R7 260X makes use of a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this specific model. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon RX 480, which makes use of a 14 nm design. AMD has set the core frequency at 1120 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this model. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Radeon R7 260X 4381 points
Difference: 8968 (205%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 13 (93%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 185 (195%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX 480 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 should theoretically be a lot better than the Radeon R7 260X in general. (explain)

Radeon RX 480 262144 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 158144 (152%)

Texel Rate

The Radeon RX 480 should be much (more or less 162%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

Radeon RX 480 161280 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 99680 (162%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 480 is superior to the Radeon R7 260X, and very much so. (explain)

Radeon RX 480 35840 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 18240 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX 480
Manufacturer AMD AMD
Year October 2013 June 2016
Code Name Bonaire XTX Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 1120 MHz
Memory Speed 6500 MHz 8000 MHz
Power (Max TDP) 115 watts 150 watts
Bandwidth 104000 MB/sec 262144 MB/sec
Texel Rate 61600 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 896 2304
Texture Mapping Units 56 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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