Compare any two graphics cards:
GeForce GTX 1070 vs GeForce GTX 580 3GB
IntroThe GeForce GTX 1070 makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this specific card. It features 1920 SPUs along with 120 Texture Address Units and 64 Rasterization Operator Units.Compare that to the GeForce GTX 580 3GB, which has a core clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1070 should in theory be much superior to the GeForce GTX 580 3GB in general. (explain)
Texel RateThe GeForce GTX 1070 is quite a bit (approximately 266%) more effective at anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateThe GeForce GTX 1070 will be quite a bit (more or less 160%) faster with regards to AA than the GeForce GTX 580 3GB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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