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GeForce GTX 1070 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1070 comes with a GPU core speed of 1506 MHz, and the 8192 MB of GDDR5 memory runs at 2000 MHz through a 256-bit bus. It also is comprised of 1920 Stream Processors, 120 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 660 Ti 6013 points
Difference: 12161 (202%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the GeForce GTX 1070 should theoretically be quite a bit superior to the GeForce GTX 660 Ti overall. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The GeForce GTX 1070 will be much (approximately 76%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 78240 (76%)

Pixel Rate

The GeForce GTX 1070 should be a lot (about 339%) better at FSAA than the GeForce GTX 660 Ti, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 74424 (339%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year June 2016 August 2012
Code Name GP104-200 GK104
Memory 8192 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 262144 MB/sec 144000 MB/sec
Texel Rate 180720 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 1920 1344
Texture Mapping Units 120 112
Render Output Units 64 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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