Compare any two graphics cards:
GeForce GTX 1070 vs GeForce GTX 660 Ti
IntroThe GeForce GTX 1070 comes with a GPU core speed of 1506 MHz, and the 8192 MB of GDDR5 memory runs at 2000 MHz through a 256-bit bus. It also is comprised of 1920 Stream Processors, 120 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the GeForce GTX 1070 should theoretically be quite a bit superior to the GeForce GTX 660 Ti overall. (explain)
Texel RateThe GeForce GTX 1070 will be much (approximately 76%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)
Pixel RateThe GeForce GTX 1070 should be a lot (about 339%) better at FSAA than the GeForce GTX 660 Ti, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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