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GeForce GTX 1080 vs GeForce GTX 580

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this specific model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 580, which comes with a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 580 4956 points
Difference: 16986 (343%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 580 244 Watts
Difference: 64 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be 70% quicker than the GeForce GTX 580 in general, because of its greater data rate. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 135296 (70%)

Texel Rate

The GeForce GTX 1080 is quite a bit (more or less 420%) better at anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 207712 (420%)

Pixel Rate

The GeForce GTX 1080 is a lot (approximately 178%) faster with regards to full screen anti-aliasing than the GeForce GTX 580, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 65792 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 580
Manufacturer nVidia nVidia
Year May 2016 November 2010
Code Name GP104-400 GF110
Memory 8192 MB 1536 MB
Core Speed 1607 MHz 772 MHz
Memory Speed 10008 MHz 4008 MHz
Power (Max TDP) 180 watts 244 watts
Bandwidth 327680 MB/sec 192384 MB/sec
Texel Rate 257120 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 2560 512
Texture Mapping Units 160 64
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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