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GeForce GTX 1080 vs Geforce GTX 680

Intro

The GeForce GTX 1080 has a clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Geforce GTX 680, which features a core clock frequency of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 680 7650 points
Difference: 14292 (187%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 4 (25%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Geforce GTX 680 195 Watts
Difference: 15 Watts (8%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1080 should in theory be quite a bit superior to the Geforce GTX 680 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 135424 (70%)

Texel Rate

The GeForce GTX 1080 should be much (approximately 100%) faster with regards to anisotropic filtering than the Geforce GTX 680. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 128352 (100%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1080 is the winner, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 70656 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Geforce GTX 680
Manufacturer nVidia nVidia
Year May 2016 March 2012
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1006 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 195 watts
Bandwidth 327680 MB/sec 192256 MB/sec
Texel Rate 257120 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2560 1536
Texture Mapping Units 160 128
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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