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GeForce GTX 1080 vs Geforce GTX 670

Intro

The GeForce GTX 1080 features core clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Geforce GTX 670, which has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 670 7351 points
Difference: 14591 (198%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 1080 180 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 is 71% quicker than the Geforce GTX 670 in general, because of its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 135680 (71%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (approximately 151%) better at AF than the Geforce GTX 670. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 154640 (151%)

Pixel Rate

The GeForce GTX 1080 should be much (more or less 251%) more effective at AA than the Geforce GTX 670, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 73568 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Geforce GTX 670
Manufacturer nVidia nVidia
Year May 2016 May 2012
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 915 MHz
Memory Speed 10008 MHz 6000 MHz
Power (Max TDP) 180 watts 170 watts
Bandwidth 327680 MB/sec 192000 MB/sec
Texel Rate 257120 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2560 1344
Texture Mapping Units 160 112
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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