Compare any two graphics cards:
GeForce GTX 1080 vs Radeon R9 290X
IntroThe GeForce GTX 1080 has a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory is set to run at 1251 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.Compare all that to the Radeon R9 290X, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1080 should perform a bit faster than the Radeon R9 290X overall. (explain)
Texel RateThe GeForce GTX 1080 will be quite a bit (approximately 83%) faster with regards to texture filtering than the Radeon R9 290X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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