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GeForce GTX 1080 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 1080 comes with a clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit memory bus, and uses a 16 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare those specifications to the GeForce GTX 750 Ti, which has GPU core speed of 1020 MHz, and 2048 MB of GDDR5 memory set to run at 1350 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 750 Ti 4562 points
Difference: 17380 (381%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 481 (668%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 1080 180 Watts
Difference: 120 Watts (200%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should perform quite a bit faster than the GeForce GTX 750 Ti overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 241280 (279%)

Texel Rate

The GeForce GTX 1080 is quite a bit (about 530%) faster with regards to anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 216320 (530%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 750 Ti, by far. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 86528 (530%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year May 2016 February 2014
Code Name GP104-400 GM107
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1020 MHz
Memory Speed 10008 MHz 5400 MHz
Power (Max TDP) 180 watts 60 watts
Bandwidth 327680 MB/sec 86400 MB/sec
Texel Rate 257120 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 2560 640
Texture Mapping Units 160 40
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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