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GeForce GTX 1080 vs GeForce GTX Titan Black

Intro

The GeForce GTX 1080 has a core clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 256-bit memory bus, and uses a 16 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the GeForce GTX Titan Black, which features clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX Titan Black 11666 points
Difference: 10276 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX Titan Black 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

The GeForce GTX Titan Black should theoretically be a small bit faster than the GeForce GTX 1080 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 8320 (3%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (about 21%) more effective at AF than the GeForce GTX Titan Black. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 43760 (21%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX Titan Black, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 60176 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year May 2016 February 2014
Code Name GP104-400 GK110-430
Memory 8192 MB 6144 MB
Core Speed 1607 MHz 889 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 336000 MB/sec
Texel Rate 257120 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 2560 2880
Texture Mapping Units 160 240
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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