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GeForce GTX 1080 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this card. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.

Compare that to the GeForce GTX 750 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 750 Ti 4562 points
Difference: 17380 (381%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 481 (668%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 1080 180 Watts
Difference: 120 Watts (200%)

Memory Bandwidth

The GeForce GTX 1080, in theory, should be quite a bit faster than the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 241280 (279%)

Texel Rate

The GeForce GTX 1080 will be much (about 530%) more effective at texture filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 216320 (530%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is the winner, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 86528 (530%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year May 2016 February 2014
Code Name GP104-400 GM107
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1020 MHz
Memory Speed 10008 MHz 5400 MHz
Power (Max TDP) 180 watts 60 watts
Bandwidth 327680 MB/sec 86400 MB/sec
Texel Rate 257120 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 2560 640
Texture Mapping Units 160 40
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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