Compare any two graphics cards:
GeForce GTX 1080 vs GeForce GTX Titan Black
IntroThe GeForce GTX 1080 features a core clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare those specifications to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific card. It features 2880 SPUs along with 240 TAUs and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black will be 3% quicker than the GeForce GTX 1080 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1080 will be quite a bit (more or less 21%) better at AF than the GeForce GTX Titan Black. (explain)
Pixel RateThe GeForce GTX 1080 is much (about 141%) faster with regards to anti-aliasing than the GeForce GTX Titan Black, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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