Compare any two graphics cards:
GeForce GTX 1080 vs GeForce GTX Titan Black
IntroThe GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5X RAM is set to run at a speed of 1251 MHz on this specific model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.Compare those specs to the GeForce GTX Titan Black, which has GPU clock speed of 889 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also features 2880 Stream Processors, 240 Texture Address Units, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black should perform just a bit faster than the GeForce GTX 1080 in general. (explain)
Texel RateThe GeForce GTX 1080 should be a lot (approximately 21%) faster with regards to anisotropic filtering than the GeForce GTX Titan Black. (explain)
Pixel RateThe GeForce GTX 1080 is a lot (more or less 141%) more effective at full screen anti-aliasing than the GeForce GTX Titan Black, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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