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GeForce GTX 1080 vs GeForce GTX 970

Intro

The GeForce GTX 1080 features core clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X memory. It features 2560 SPUs along with 160 TAUs and 64 ROPs.

Compare those specifications to the GeForce GTX 970, which uses a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 1664 SPUs as well as 104 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 970 10867 points
Difference: 11075 (102%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 291 (111%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 1080 180 Watts
Difference: 35 Watts (24%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be quite a bit better than the GeForce GTX 970 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 103680 (46%)

Texel Rate

The GeForce GTX 1080 should be a lot (more or less 135%) faster with regards to anisotropic filtering than the GeForce GTX 970. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 147920 (135%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 970, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 35648 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 970
Manufacturer nVidia nVidia
Year May 2016 September 2014
Code Name GP104-400 GM204-200
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1050 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 145 watts
Bandwidth 327680 MB/sec 224000 MB/sec
Texel Rate 257120 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 2560 1664
Texture Mapping Units 160 104
Render Output Units 64 64
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 1080 vs GeForce GTX 970”
Pee says:

Good good good and so good very good

Gennady says:

GeForce GTX 970 = DirectX 12

Gennady says:

GeForce GTX 970
Render Output Units = 56

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