Compare any two graphics cards:
GeForce GTX 1080 vs Radeon R9 M375
IntroThe GeForce GTX 1080 features a GPU clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory is set to run at 1251 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 TAUs, and 64 ROPs.Compare all of that to the Radeon R9 M375, which uses a 28 nm design. AMD has set the core frequency at 1015 MHz. The DDR3 memory runs at a speed of 1100 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1080 should theoretically be much faster than the Radeon R9 M375 overall. (explain)
Texel RateThe GeForce GTX 1080 is much (approximately 533%) faster with regards to texture filtering than the Radeon R9 M375. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1080 is superior to the Radeon R9 M375, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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