Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 4730
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a frequency of 970 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare that to the Radeon HD 4730, which comes with GPU core speed of 700 MHz, and 512 MB of GDDR5 RAM running at 900 MHz through a 128-bit bus. It also features 640(128x5) SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G92) is 8% faster than the Radeon HD 4730 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce 8800 GTS (G92) should be quite a bit (about 86%) more effective at texture filtering than the Radeon HD 4730. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 GTS (G92) is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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