Compare any two graphics cards:
GeForce GTX 465 vs Radeon R9 285
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this particular model. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon R9 285, which features GPU core speed of 918 MHz, and 2048 MB of GDDR5 memory running at 1375 MHz through a 256-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 285 should be 72% faster than the GeForce GTX 465 in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 285 is quite a bit (approximately 285%) more effective at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 285 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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