Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon R9 285

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory works at a speed of 855 MHz on this particular card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon R9 285, which comes with GPU clock speed of 918 MHz, and 2048 MB of GDDR5 memory running at 1375 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
GeForce GTX 590 6680 points
Difference: 1820 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
GeForce GTX 590 365 Watts
Difference: 175 Watts (92%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 87% faster than the Radeon R9 285 in general, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 152320 (87%)

Texel Rate

The Radeon R9 285 is quite a bit (approximately 32%) more effective at texture filtering than the GeForce GTX 590. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 25120 (32%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (about 98%) better at FSAA than the Radeon R9 285, and will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 28896 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon R9 285
Manufacturer nVidia AMD
Year March 2011 September 2014
Code Name GF110 Tonga PRO
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 918 MHz
Memory Speed 3420 MHz (x2) 5500 MHz
Power (Max TDP) 365 watts 190 watts
Bandwidth 328320 MB/sec 176000 MB/sec
Texel Rate 77696 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 512 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield