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Geforce GTX 680 vs Radeon R9 285

Intro

The Geforce GTX 680 comes with core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 285, which uses a 28 nm design. AMD has clocked the core frequency at 918 MHz. The GDDR5 memory works at a speed of 1375 MHz on this model. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
Geforce GTX 680 7650 points
Difference: 850 (11%)

Ethereum Mining Hash Rate

Radeon R9 285 18 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 2 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be just a bit superior to the Radeon R9 285 overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 16256 (9%)

Texel Rate

The Geforce GTX 680 should be quite a bit (more or less 25%) better at AF than the Radeon R9 285. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 25952 (25%)

Pixel Rate

The Geforce GTX 680 is a little bit (approximately 10%) better at full screen anti-aliasing than the Radeon R9 285, and able to handle higher resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 2816 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 285

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 285
Manufacturer nVidia AMD
Year March 2012 September 2014
Code Name GK104 Tonga PRO
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 918 MHz
Memory Speed 6008 MHz 5500 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 176000 MB/sec
Texel Rate 128768 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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