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Geforce GTX 690 vs Radeon R9 285

Intro

The Geforce GTX 690 has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 285, which features a clock speed of 918 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 285 8500 points
Difference: 4611 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
Geforce GTX 690 300 Watts
Difference: 110 Watts (58%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 118% faster than the Radeon R9 285 in general, because of its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 208512 (118%)

Texel Rate

The Geforce GTX 690 will be quite a bit (more or less 128%) faster with regards to texture filtering than the Radeon R9 285. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 131424 (128%)

Pixel Rate

The Geforce GTX 690 will be a lot (more or less 99%) better at full screen anti-aliasing than the Radeon R9 285, and able to handle higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 29184 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 285

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 285
Manufacturer nVidia AMD
Year April 2012 September 2014
Code Name GK104 Tonga PRO
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 918 MHz
Memory Speed 6008 MHz (x2) 5500 MHz
Power (Max TDP) 300 watts 190 watts
Bandwidth 384512 MB/sec 176000 MB/sec
Texel Rate 234240 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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