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GeForce GT 640 DDR3 vs Radeon R9 285

Intro

The GeForce GT 640 DDR3 comes with clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R9 285, which uses a 28 nm design. AMD has set the core speed at 918 MHz. The GDDR5 RAM works at a frequency of 1375 MHz on this specific card. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
GeForce GT 640 DDR3 1560 points
Difference: 6940 (445%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 285 190 Watts
Difference: 125 Watts (192%)

Memory Bandwidth

In theory, the Radeon R9 285 should perform quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 285 176000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 118976 (209%)

Texel Rate

The Radeon R9 285 should be much (approximately 257%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 74016 (257%)

Pixel Rate

The Radeon R9 285 will be quite a bit (about 104%) faster with regards to anti-aliasing than the GeForce GT 640 DDR3, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 285 29376 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14976 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 285
Manufacturer nVidia AMD
Year June 2012 September 2014
Code Name GK107 Tonga PRO
Memory 2048 MB 2048 MB
Core Speed 900 MHz 918 MHz
Memory Speed 3564 MHz 5500 MHz
Power (Max TDP) 65 watts 190 watts
Bandwidth 57024 MB/sec 176000 MB/sec
Texel Rate 28800 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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