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GeForce 9800 GX2 vs Radeon R9 380X

Intro

The GeForce 9800 GX2 features a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon R9 380X, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 memory runs at a speed of 1425 MHz on this specific model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce 9800 GX2 197 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

Performance-wise, the Radeon R9 380X should theoretically be quite a bit better than the GeForce 9800 GX2 in general. (explain)

Radeon R9 380X 182400 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 54400 (43%)

Texel Rate

The Radeon R9 380X will be quite a bit (approximately 62%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 47360 (62%)

Pixel Rate

The Radeon R9 380X should be much (more or less 62%) more effective at FSAA than the GeForce 9800 GX2, and should be able to handle higher resolutions while still performing well. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 11840 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 380X
Manufacturer nVidia AMD
Year Mar 2008 November 2015
Code Name G92 Tonga XT
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 970 MHz
Memory Speed 2000 MHz (x2) 5700 MHz
Power (Max TDP) 197 watts 190 watts
Bandwidth 128000 MB/sec 182400 MB/sec
Texel Rate 76800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 128 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million 5000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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