Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon R9 380X

Intro

The GeForce GTX 650 Ti features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon R9 380X, which has a GPU core clock speed of 970 MHz, and 4096 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 650 Ti 3434 points
Difference: 6085 (177%)

Ethereum Mining Hash Rate

Radeon R9 380X 19 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 9 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 380X 190 Watts
Difference: 80 Watts (73%)

Memory Bandwidth

The Radeon R9 380X, in theory, should perform quite a bit faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 96000 (111%)

Texel Rate

The Radeon R9 380X will be a lot (about 109%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 64768 (109%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 380X is superior to the GeForce GTX 650 Ti, by a large margin. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 16192 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon R9 380X
Manufacturer nVidia AMD
Year October 2012 November 2015
Code Name GK106 Tonga XT
Memory 1024 MB 4096 MB
Core Speed 928 MHz 970 MHz
Memory Speed 5400 MHz 5700 MHz
Power (Max TDP) 110 watts 190 watts
Bandwidth 86400 MB/sec 182400 MB/sec
Texel Rate 59392 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield