Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon R9 Nano

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory works at a frequency of 855 MHz on this card. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon R9 Nano, which features a clock frequency of 1000 MHz and a HBM memory speed of 500 MHz. It also makes use of a 4096-bit bus, and uses a 28 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 590 6680 points
Difference: 8238 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
GeForce GTX 590 365 Watts
Difference: 190 Watts (109%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 Nano is 56% faster than the GeForce GTX 590 in general, because of its greater data rate. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 183680 (56%)

Texel Rate

The Radeon R9 Nano is quite a bit (about 229%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 178304 (229%)

Pixel Rate

The Radeon R9 Nano will be a small bit (about 10%) better at full screen anti-aliasing than the GeForce GTX 590, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 5728 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon R9 Nano
Manufacturer nVidia AMD
Year March 2011 September 2015
Code Name GF110 Fiji XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 500 MHz
Power (Max TDP) 365 watts 175 watts
Bandwidth 328320 MB/sec 512000 MB/sec
Texel Rate 77696 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 512 (x2) 4096
Texture Mapping Units 64 (x2) 256
Render Output Units 48 (x2) 64
Bus Type GDDR5 HBM
Bus Width 384-bit (x2) 4096-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8900 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield