Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon R9 Nano

Intro

The GeForce GTX 650 Ti has a core clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R9 Nano, which comes with clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 650 Ti 3434 points
Difference: 11484 (334%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 20 (200%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 Nano 175 Watts
Difference: 65 Watts (59%)

Memory Bandwidth

The Radeon R9 Nano, in theory, should be quite a bit faster than the GeForce GTX 650 Ti in general. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 425600 (493%)

Texel Rate

The Radeon R9 Nano is a lot (more or less 331%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 196608 (331%)

Pixel Rate

The Radeon R9 Nano will be much (approximately 331%) better at FSAA than the GeForce GTX 650 Ti, and able to handle higher screen resolutions more effectively. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 49152 (331%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon R9 Nano
Manufacturer nVidia AMD
Year October 2012 September 2015
Code Name GK106 Fiji XT
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 500 MHz
Power (Max TDP) 110 watts 175 watts
Bandwidth 86400 MB/sec 512000 MB/sec
Texel Rate 59392 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 64 256
Render Output Units 16 64
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield